Klasse 10-1

Klasse 10-1, Klasse 10-2

„Rapit Prototyping“ in Game Development

Here is the order I would suggest you follow. It puts the most important things first, keeping in mind (typical) dependencies. Prototyping is not coding a specification, though. Remember that there will be false starts, and that you will have to adapt. When necessary, change the plan and update the schedule.

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